Armor, Robe, Tunic, Shirt

Armor of Heedlessness

Default Bonus: 
Armor class: +1 AC [A]; +2 AC [C]; +3 AC [E].
Description: 

You gain a +4 bonus to all defenses during your first turn in battle.

Quirk: 
Needlessly provocative.

Armor of Heedlessness

Default Bonus: 
+1 AC (adventurer); +2 AC (champion); +3 AC (epic)
Description: 

You gain a +4 bonus to all defenses during your first turn in battle.

Quirk: 
Needlessly provocative

Armor of Splendor

Default Bonus: 
+1
Description: 
Enemies engaged with you take a –2 attack penalty against allies without splendor.

 

Quirk: 
Fastidious about clothing and gear.

Armor Of Unfettered Grace

Default Bonus: 
Armor class: +1 AC (adventurer); +2 AC (champion); +3 AC (epic).
Description: 

While wearing this armor, you feel even more agile and limber than you do while wearing normal clothing. You gain a +2 bonus to disengage checks and any skill checks related to gymnastic ability, tumbling or poise.

Quirk: 
Show-off.

Armor of Warding

Default Bonus: 
Armor class: +1 AC (adventurer); +2 AC (champion); +3 AC (epic).
Description: 

You gain resistance 12+ against attacks targeting Physical Defense or Mental Defense.

Quirk: 
Stretches and meditates whenever inactive.

Chuulish Cuirass

Default Bonus: 
+3 AC
Recharge: 
Chuulish
Description: 

Free action: +4 to all defenses against ranged attacks.

Quirk: 
Over-large protruding ribs

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Default Bonus: 
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Recharge: 
11
Description: 

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Quirk: 
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Perfection

Default Bonus: 
+1 AC (adventurer); +2 AC (champion); +3 AC (epic).
Description: 

Usually heavy armor.

You gain a +1 bonus to all defenses while at maximum hit points.

Quirk: 
Made uneasy by the sight of blood.

Strangling Robes of the Black

Recharge: 
6+
Description: 

This strange armor looks like a tangle of black bandages, held together with leather straps. In battle, the bandages writhe and flail with a will of their own. When you use the armor, you may make an opportunity attack on any nearby enemy that provokes one, even if you’re not actually engaged with them.

Alternatively, if you’ve got the sneak attack power, you can activate the robe to have it count as an ally engaged with your target for one attack, letting you deal sneak attack damage

Quirk: 
Speaks in a throaty, watery voice, like you’re half-drowning all the time

Tunic of butterflies

Default Bonus: 
+1 AC
Recharge: 
6+
Description: 

(Quick action)

Hundreds of brightly colored butterflies cling to this armor, strangely undisturbed by the din of battle or other unpleasant conditions associated with the adventuring life. They sometimes flutter around the wearer. New butterflies sometimes crawl out of joints or gaps in the armor, although there are no chrysalises or hiding places on the inside. It’s just one of those things. You may send the butterflies off to protect an ally. That ally gains the magical protection of your armor instead of you (the bonus from your armor stacks with theirs). The butterflies return to you at the end of your next turn.

Quirk: 
Fragile sense of self

Wyrms hide

Default Bonus: 
+1 AC (adventurer); +2 AC (champion); +3 AC (epic)
Description: 

Scale mail light armor

Does not entirely look as heavy armor as it is made of scales mixed with hide and leather areas so profoundly combined that it covers the important parts of the body and yet leaves the wearer in great comfort for common activities. Glints with silver and gold

When hit by natural 16+, reduces physical damage by -4 and magical damage by -2 (adventurer). -10/5 (champion); -25/13 (epic)

Quirk: 
Only takes cold baths
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