Monsters: Dragons

See Dragon Abilities.

Medium White Dragon

Normal

2nd level

Troop

Dragon

Initiative: +6

Vulnerability: fire

 

Claws and bite +6 vs. AC (2 attacks)—4 damage

Natural 16+: The white dragon can make an ice breath attack as a free action.

 

[Special trigger] C: Ice breath +6 vs. PD (1d3 nearby enemies)—4 cold damage

Natural odd hit or miss: The dragon takes 1d4 damage.

 

Resist cold 12+: When a cold attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

18

15

11

38

 

 

 

 

Medium Black Dragon

Normal

3rd level

Wrecker

Dragon

Initiative: +9

Vulnerability: thunder

 

Claws and bite +8 vs. AC (2 attacks)—4 damage

Natural 16+: The target also takes 4 ongoing acid damage.

 

C: Acid breath +9 vs. PD (1d3 nearby enemies)—5 acid damage, and 5 ongoing acid damage

Miss: 3 acid damage.

 

Draconic grace: At the start of each of the black dragon’s turns, roll a d6 to see if it gets an extra standard action. If the roll is equal to or less than the escalation die, the black dragon can take an extra standard action that turn.

After the first success, the grace die bumps up to a d8. After the second success, it’s a d10, then a d12 after the third success, and finally a d20 after the fourth one.

 

Intermittent breath: A medium black dragon can use acid breath 1d3 times per battle, but never two turns in a row.

 

Water-breathing: Black dragons swim well and can breathe underwater.

 

Resist acid 12+: When an acid attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

19

17

15

42

 

 

 

 

Large White Dragon

Large

4th level

Troop

Dragon

Initiative: +8

Vulnerability: fire

 

Claws and bite +8 vs. AC (2 attacks)—12 damage

Natural 16+: The white dragon can make an ice breath attack as a free action.

 

[Special trigger] C: Ice breath +8 vs. PD (1d3 nearby enemies)—10 cold damage

Natural odd hit or miss: The dragon takes 2d4 damage.

 

Resist cold 16+: When a cold attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

20

17

13

104

 

 

 

 

Medium Green Dragon

Normal

4th level

Spoiler

Dragon

Initiative: +9

Vulnerability: psychic

 

Sharp claws +9 vs. AC—7 damage

Natural 11–15: The dragon can make a bite attack as a free action.

Natural 16+: The dragon can make a poison breath attack as a free action.

 

[Special trigger] Bite +9 vs. AC—10 damage

Natural 16+: The target also takes 5 ongoing poison damage.

 

[Special trigger] C: Poison breath +9 vs. PD (1d3 nearby enemies)—7 poison damage, and the target is hampered (save ends)

 

Burrow

 

Resist poison 12+: When a poison attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

21

18

14

60

 

 

 

 

Huge White Dragon

Huge

5th level

Troop

Dragon

Initiative: +10

Vulnerability: fire

 

Claws and bite +9 vs. AC (2 attacks)—25 damage

Natural 16+: The white dragon can make an ice breath attack as a free action.

 

[Special trigger] C: Ice breath +9 vs. PD (1d3 nearby enemies)—20 cold damage

Natural odd hit or miss: The dragon takes 2d8 damage.

 

Resist cold 18+: When a cold attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

21

18

14

200

 

 

 

 

Medium Blue Dragon

Normal

5th level

Caster

Dragon

Initiative: +9

Vulnerability: force

 

Dragon claw +9 vs. AC—10 damage

Natural even hit or miss: The dragon can make a bite attack as a free action.

                  

[Special trigger] Bite +9 vs. AC—10 damage, and 2d6 lightning damage

 

C: Lightning breath +9 vs. PD (1d3 nearby enemies)—8 lightning damage

Natural even hit: The target is also dazed (save ends).

 

Counter-spell: When an enemy targets the blue dragon with a spell, the dragon can roll a save; success means the spell has no effect on the dragon. If the level of the spell is lower than the dragon’s level, it’s a normal save (11+). Against an equal or higher-level spell, the save is a hard save (16+). If the dragon is staggered, the save target increases by +5 (normal becomes hard, hard becomes 21+: impossible unless the dragon has a save bonus from some other source).

 

Intermittent breath: A medium blue dragon can use lightning breath 1d4 times per battle, but never two turns in a row.

 

Resist lightning 12+: When a lightning attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

22

19

19

76

 

 

 

 

Large Black Dragon

Large

6th level

Wrecker

Dragon

Initiative: +13

Vulnerability: thunder

 

Claws and bite +11 vs. AC (2 attacks)—18 damage

Natural 16+: The target also takes 10 ongoing acid damage.

 

C: Acid breath +11 vs. PD (1d3 nearby enemies)—20 acid damage, and 10 ongoing acid damage

Miss: 10 acid damage.

 

Draconic grace: At the start of each of the black dragon’s turns, roll a d6 to see if it gets an extra standard action. If the roll is equal to or less than the escalation die, the black dragon can take an extra standard action that turn.

After the first success, the grace die bumps up to a d8. After the second success, it’s a d10, then a d12 after the third success, and finally a d20 after the fourth one.

 

Intermittent breath: A large black dragon can use acid breath 1d3 times per battle, but never two turns in a row.

 

Water-breathing: Black dragons swim well and can breathe underwater.

 

Resist acid 16+: When an acid attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

22

20

19

160

 

 

 

 

Medium Red Dragon

Normal

6th level

Wrecker

Dragon

Initiative: +11

Vulnerability: cold

 

Fangs, claws, and tail +11 vs. AC (2 attacks)—8 damage

First natural even hit or miss each turn: Roll another fangs, claws, and tail attack.

 

C: Fiery breath +11 vs. PD (2d3 nearby enemies)—10 fire damage

Miss: Half damage.

 

Intermittent breath: A medium red dragon can use fiery breath 1d3 times per battle, but never two turns in a row.

 

Resist fire 12+: When a fire attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

21

20

16

90

 

 

 

 

Large Green Dragon

Large

7th level

Spoiler

Dragon

Initiative: +11

Vulnerability: psychic

 

Sharp claws +12 vs. AC—25 damage

Natural 11–15: The dragon can make a bite attack as a free action.

Natural 16+: The dragon can make a poison breath attack as a free action.

                  

[Special trigger] Bite +12 vs. AC—38 damage

Natural 16+: The target also takes 10 ongoing poison damage.

 

[Special trigger] C: Poison breath +12 vs. PD (1d3 nearby enemies)—25 poison damage, and the target is hampered (save ends)

 

Burrow

 

Resist poison 16+: When an acid attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

24

21

16

230

 

 

 

 

Large Blue Dragon

Large

8th level

Caster

Dragon

Initiative: +13

Vulnerability: force

                  

Double claws +12 vs. AC (2 attacks)—15 damage

Natural even hit or miss: The dragon can make a bite attack as a free action.

 

[Special trigger] Bite +12 vs. AC—20 damage, and 2d10 lightning damage

 

C: Lightning breath +12 vs. PD (1d3 nearby or far away enemies)—40 lightning damage

Natural even hit: The target is also dazed (save ends).

 

Intermittent breath: A large blue dragon can use lightning breath 1d6 times per battle, but never two turns in a row.

 

Counter-spell: When an enemy targets the blue dragon with a spell, the dragon can roll a save; success means the spell has no effect on the dragon. If the level of the spell is lower than the dragon’s level, it’s a normal save (11+). Against an equal or higher-level spell, the save is a hard save (16+). If the dragon is staggered, the save target increases by +5 (normal becomes hard, hard becomes 21+: impossible unless the dragon has a save bonus from some other source).

 

Resist lightning 16+: When a lightning attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

25

22

22

260

 

 

 

 

Huge Black Dragon

Huge

9th level

Wrecker

Dragon

Initiative: +17

                  

Claws and bite +14 vs. AC (3 attacks)—30 damage

Natural 16+: The target also takes 15 ongoing acid damage.

Miss: 20 damage.

 

C: Acid breath +14 vs. PD (1d3 nearby or far away enemies)—50 acid damage, and 15 ongoing acid damage

Miss: 4d12 acid damage.

 

Draconic grace: At the start of each of the huge black dragon’s turns, roll a d4 to see if it gets an extra standard action. If the roll is equal to or less than the escalation die, the black dragon can take an extra standard action that turn.

After the first success, the grace die bumps up to a d6. After the second success, it’s a d8, then a d10 after the third success. The fourth success is a d12, and finally a d20 after the fifth one.

 

Intermittent breath: A huge black dragon can use acid breath 2d3 times per battle, but never two turns in a row.

 

Water-breathing: Black dragons swim well and can breathe underwater.

 

Resist acid 18+: When an acid attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

25

23

21

510

 

 

 

 

Large Red Dragon

Large

10th level

Wrecker

dragon

Initiative: +13

Vulnerability: cold

 

Fangs, claws, and tail +15 vs. AC (2 attacks)—35 damage

First natural even hit or miss each turn: Roll a third fangs, claws, and tail attack.

                  

C: Fiery breath +15 vs. PD (2d3 nearby enemies)—40 fire damage

Miss: Half damage.

 

Intermittent breath: A large red dragon can use fiery breath 1d4 times per battle, but never two turns in a row.

 

Fear: While engaged with this creature, enemies with 72 hp or fewer are dazed (–4 attack) and do not add the escalation die to their attacks.

 

Resist fire 16+: When a fire attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

25

24

20

400

 

 

 

 

Huge Green Dragon

Huge

11th level

Spoiler

Dragon

Initiative: +15

 

Sharp claws +16 vs. AC—100 damage

Natural 11–15: The dragon can make a bite attack as a free action.

Natural 16+: The dragon can make a poison breath attack as a free action.

                  

[Special trigger] Bite +16 vs. AC—140 damage

Natural 16+: The target also takes 20 ongoing poison damage.

 

[Special trigger] C: Poison breath +16 vs. PD (1d3 nearby enemies)—100 poison damage, and the target is hampered (save ends)

 

Burrow

 

Resist poison 18+: When a poison attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

28

25

20

900

 

 

 

 

Huge Blue Dragon

Huge

12th level

Caster

Dragon

Initiative: +17

 

Double claws +16 vs. AC (2 attacks)—50 damage

Natural even hit or miss: The dragon can make a bite attack as a free action.

                  

[Special trigger] Bite +16 vs. AC—60 damage, and 4d10 lightning damage to the target and to one other nearby enemy of the dragon’s choice

 

C: Far slashing lightning breath +16 vs. PD (1d4 nearby or far away enemies)—80 lightning damage

Natural even hit: The target is also dazed (save ends). After the target saves, it takes a –1 attack penalty (non-cumulative) until its next full heal-up (because it’s vibrating slightly out of synch with the rest of the world).

 

Intermittent breath: A huge blue dragon can use far slashing lightning breath 2d4 times per battle, but never two turns in a row.

 

Counter-spell: When an enemy targets the blue dragon with a spell, the dragon can roll a save; success means the spell has no effect on the dragon. If the level of the spell is lower than the dragon’s level, it’s a normal save (11+). Against an equal or higher-level spell, the save is a hard save (16+). If the dragon is staggered, the save target increases by +5 (normal becomes hard, hard becomes 21+: impossible unless the dragon has a save bonus from some other source).

 

Resist lightning 18+: When a lightning attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

29

26

26

980

 

 

 

 

Huge Red Dragon

Huge

13th level

Wrecker

Dragon

Initiative: +19

 

Fangs, claws, and tail +19 vs. AC (3 attacks)—70 damage

First natural even hit or miss each turn: Roll a fourth fangs, claws, and tail attack.

Second natural even hit or miss each turn: Roll a fifth fangs, claws, and tail attack.

                  

C: Fiery breath+19 vs. PD (2d3 nearby or far away enemies)—80 fire damage

Miss: Half damage.

 

Intermittent breath: A huge red dragon can use fiery breath 1d6 times per battle, but never two turns in a row.

 

Fear: While engaged with this creature, enemies with 144 hp or fewer are dazed (–4 attack) and do not add the escalation die to their attacks.

 

Resist fire 18+: When a fire attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage.

AC

PD

MD

HP

28

27

23

1200