1d4 nearby enemies in a group
Charisma + Level vs. PD
5d6 + Charisma thunder damage, and the target is dazed until end of your next turn.
Half damage, and deal thunder damage equal to your level to each of your allies engaged with the target.
3rd Level Spell:
5th Level Spell:
7th Level Spell:
2d6 x 10 damage
9th Level Spell:
3d6 x 10 damage
On a natural even hit, the dazed effect is now save ends.
The spell is now recharge 16+ after battle instead of daily.
You can now target 1d4 + 1 enemies in a group with the spell.