Pull it Together!

Flexible Melee Attack
Trigger: 
Natural 11+; use only twice per battle
Effect: 

One nearby ally can heal using a recovery.

Adventurer Feat: 

The target adds +1d4 healing per point on the escalation die.

Champion Feat: 

The attack can now also trigger on any natural even roll; the extra healing is now +1d6 per point.

Epic Feat: 

You can use pull it together three times per battle; the extra healing is now +1d10 per point.