Force Salvo

Ranged spell

The spell creates a number of force bolts equal to 1 + your Intelligence modifier. You must target a different creature with each bolt; any extras can't be used.

One or more nearby or far away enemies (see below)
Intelligence + Level vs. PD
4d10 force damage.
5th Level Spell: 
7d10 damage.
7th Level Spell: 
10d12 damage.
9th Level Spell: 
3d6 x 10 damage.
Adventurer Feat: 

You can now target a specific creature with more than one bolt. Once you hit that target, you must target a different creature, and so on. (Roll your attack after each bolt before picking a target for the next bolt.)

Champion Feat: 

On a miss, a bolt now deals miss damage equal to your level.

Epic Feat: 

Increase the number of bolts by 1.