Charm Person

Ranged spell
Daily
Special: 

This spell cannot be cast during combat or on a target that has rolled initiative to fight.

On a miss, the spell is not detectible by most others unless you miss by 4+ or roll a natural 1, in which case the target and its allies knows what you tried to do and will usually be angry about it.

Target: 
One nearby creature with 40 hp or fewer
Attack: 
Intelligence + Level vs. MD
Hit: 
The target believes you are their friend until you or your allies take hostile action against them. (Attacking their normal allies is okay.) If you or your allies attack the target or order the target to attack its normal allies, the target can roll a normal save to break the charm effect during its turn each round.
3rd Level Spell: 
Target with 64 hp or fewer.
5th Level Spell: 
Target with 96 hp or fewer.
7th Level Spell: 
Target with 160 hp or fewer.
9th Level Spell: 
Target with 266 hp or fewer.