Advanced Tactical Strike

Tactic
Recharge 16+ after battle
Action: 
Quick
Target: 
One nearby ally
Effect: 

The target can make an at-will attack as a free action.

Champion Feat: 

The first time you use this tactic each battle, make a recharge roll for it at the start of your next turn, adding the escalation die to the roll. The recharge roll after the battle, if any, doesn’t gain a bonus from the escalation die.

Epic Feat: 

The recharge roll is now 11+.