Wand (implement)

Dwarven Rod

Recharge: 
16+
Description: 

Gain use of the shield spell.

Quirk: 
Liking for strong drink

Prismatic Rod

Default Bonus: 
+1 to hit and damage with arcane spells and attacks.
Description: 

Once per day cast Color Spray at your level, as a quick action.

A long pyramidal clear crystal serves as the handle to this wand. The end is tipped with a dark glass or obsidian. It constantly bathes the wielder’s hand in a faint rainbow.

Quirk: 
Insists on speaking each letter of a word distinctly.

Wand of Inner Fire

Default Bonus: 
+1 Magic Attack and Damage
Recharge: 
6+
Description: 

The magic of this wand is intended for use by sorcerers, as it stirs up the user’s innate magic. Use it after you miss with a spell; you take 1d4 x your level in damage (1d6 x your level if you’re not a sorcerer), but you get an additional +1 bonus to your next attack with a spell. 

Quirk: 
If you’re a sorcerer, your arcane heritage goes into overdrive, and you start acting more like your patron Icon.

Wand of Pious Thaumaturgy

Default Bonus: 
+2 Magic Attack and Damage
Recharge: 
6+
Description: 

Wands of this sort are marked with holy symbols and inscriptions that warn of the dangers of sinful magic. Your immortal soul is safe from corruption, though, thanks to this blessed and sanctified wand. You may use the wand to have a spell’s damage be holy in addition to its usual damage types. That spell also counts as divine magic as well as arcane magic.

Quirk: 
Ostentatiously pious and devout.

Wand of Reckless Abandon

Default Bonus: 
Attack and damage with arcane spells or attacks: +1 (adventurer); +2 (champion).
Recharge: 
16+
Description: 

This wand turns any attack spell that targets a randomly determined number of targets into a reckless one. You may increase the number of targets by 1d3, but any allies engaged with any of the targets also take the damage from the spell. So, if you use this wand to cast breath of the white recklessly, the spell affects 1d2+1d3 targets, but any allies engaged with any of those targets also gets attacked.

Quirk: 
Becomes extremely callous, especially where the lives of allies are concerned.
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