Symbol, Holy Relic, Sacred Sickle (implement)

+1 Holy Relic of Destruction: Halatir's Fingerbone

Default Bonus: 
+1 attack and damage with a divine spell/attack
Recharge: 
11+
Description: 

When you hit an enemy with an attack that deals holy damage, deal 1d10 extra holy damage with that attack.

Quirk: 
Believes the world will come to a fiery end . . . soon.

Blast Totem

Default Bonus: 
0
Recharge: 
14+
Description: 

Hits [[1d3+1]] Nearby Enemies (5ft radius blast)

On a miss does - 

[[3]] Damage to One target

Quirk: 
Likes to scream when used

Flag of Honesty

Default Bonus: 
+3 to holy spellcasting
Recharge: 
None
Description: 

As a quick action, until the start of your next turn; you and each nearby ally heal 2d12 at the end of their turn if an ally is affected by fear.

Quirk: 
Doesn't Understand Sarcasm

Orb of Chaos

Default Bonus: 
Attacks and damage Arcane Spells or Attacks(A +1)(C +2)(E+3)
Description: 

When you Crit with an attack made throught this implement you roll for two Chaos Mage high wierdness and pick which one comes into play; if you are a Chaos Mage BOTH come into play and you gain +1 to attacks for the rest of battle.

Orb of the Seeress

Default Bonus: 
Attacks and damage Arcane Spells or Attacks(A +1)(C +2)(E+3)
Recharge: 
16+ (C 11+)
Description: 

When you are targeted by a ranged or close attace and are engaged with an enemy; weitch the target of the attack to the enemy that you are engaged with.  You knew that attack was incoming... you've know for days.

Quirk: 
Makes preparations for unlikely events.

Symbol of Light +1

Default Bonus: 
+1
Recharge: 
6+
Description: 

When you cast a divine spell, your symbol flares with bright light for a moment, starkly illuminating your surroundings. When you cast a daily divine spell, that light is bright enough to daze one enemy engaged with you who has 50 hit points or less (champion: 100 hit points or less; epic: 250 hit points or less). This daze lasts until the end of the enemy’s next turn

Quirk: 
Scared of the dark.

Wreath of the Ancient Woods

Default Bonus: 
Attack and damage with a divine spell or attack: +1 (adventurer); +2 (champion).
Recharge: 
11+
Description: 

A living strand of ivy twines around the holy symbol, linking it to the deep magic of the woodlands. When you cast a divine spell, you may have the spell emanate from any plant you can see. So, if you’re far away from a fighter, but she’s got her back to a tree, you can channel your heal spell through the tree and ‘touch’ her from afar.

Quirk: 
Keeps an elaborate and well-maintained garden.
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