Wild Heal
Ranged spell
Daily
Target: 
Two random nearby allies. Choose the targets randomly from all nearby allies (including you) who are damaged.
Effect: 
Each target can heal using a recovery.
5th Level Spell: 
Add +5 hp to the recovery
7th Level Spell: 
Add +15 hp to the recovery
9th Level Spell: 
Add + 25 hp to the recovery
Adventurer Feat: 
                The spell is now recharge 16+ after battle instead of daily.
Champion Feat: 
                Add a third random target.
Epic Feat: 
                The recoveries the targets use are now free.