Ranged spell
Before making the attack, roll 3d20 + 45 to determine the maximum number of hit points of enemies you can target with the spell. The spell can affect multiple enemies. You must target nearby enemies with the current lowest hit points first, and you don't get to choose the exact targets (except in the case of ties). If adding a creature would exceed the spell's hit point maximum, that enemy can't be a target.
Intelligence + Level vs. MD
The target falls unconscious (hard save ends, 16+; it also ends if the target takes 10+ damage).
The target is dazed until the end of your next turn.
5th Level Spell: 
Targets 5d20 + 50 max hp.
7th Level Spell: 
Targets 7d20 + 100 max hp.
9th Level Spell: 
Targets 9d10 + 200 max hp.