Shocking Grasp

Close-quarters spell
One creature engaged with you
Intelligence + Level vs. PD
1d4 lightning damage, and the target pops free from you.
You take damage equal to the target's level from botched feedback.
3rd Level Spell: 
1d6 damage.
5th Level Spell: 
2d6 damage.
7th Level Spell: 
3d6 damage.
9th Level Spell: 
4d6 damage.
Adventurer Feat: 

The spell now requires only a quick action to cast (once per round).

Champion Feat: 

Once per battle, when you hit the target of the spell, you can also daze it until the end of your next turn.

Epic Feat: 

The damage dice of the spell increase to d8s.